Check out the iniScene EGLL v3 changlog here

£17.99 GBP*

* = Pricing excludes VAT | ¹ = Estimated currency conversion, you will be charged in GBP

For Microsoft Flight Simulator

For MSFS

Hello, Heathrow

iniBuilds' largest airport yet: Heathrow International (EGLL) for Microsoft Flight Simulator. As the major beating heart of London's aviation scene, and the third busiest airport in the world, it's an essential airport for any seasoned flight simmer.

The airport is known for being the home of the UK's flag carrier British Airways and the primary operating base of Virgin Atlantic. Being used by over 80 airlines and with flights to over 180 destinations, it's safe to say there are a plethora of routes to keep you amused.

Heathrow's impressive area covers over 12 sq/km of area in the simulator. To compliment that, it features custom taxi signs, realistic terminals, custom ground service equipment and plenty of points of interest and surrounding buildings to provide a redefined level of realism plus many more features.

Key Features

  • 80+ custom modelled and textured POIs and buildings in and out of the airport boundary with accurate PBR texturing.
  • 10,000+ custom iniScene car models scattered throughout parking lots outside of the airport boundary.
  • Aggressive performance saving methods featuring LOD model optimization (Level of Detail) and meticulous optimization where possible throughout the scenery.
  • Main airport landsides with ground markings and lighting faithfully re-created.
  • Custom-created, accurate and known landside points of interest such as the landmark Emirates A380 and Turkish Airlines roundabouts.
View complete features list

V2   vs   V3   Comparisons

Image Gallery

Watch The Trailer

Product Info and Prerequesites

Supported Simulator Version

Microsoft Flight Simulator 1.26.5.0+

System Requirements

A GPU with at least 8GB of VRAM is recommended. 2.49GB download, 5.67GB when installed. * = Xbox version only available through the MSFS Marketplace If the taxi lines look fuzzy, this is due to a MSFS bug. As you get closer, at a certain distance, they will load in and become high quality.